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Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions

This post is part of the Path Tracing Optimizations in Indiana Jones™ series.   While adding a path-tracing mode to Indiana Jones and the Great Circle™…

This post is part of the Path Tracing Optimizations in Indiana Jones series. While adding a path-tracing mode to Indiana Jones and the Great Circle in 2024, we used Shader Execution Reordering (SER), a feature available on NVIDIA GPUs since the NVIDIA GeForce RTX 40 Series, to improve the GPU performance. To optimize the use of SER in the main path-tracing pass (), we used the NVIDIA…

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