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Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs

A still from the game, Indiana Jones and the Great Circle.The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader…A still from the game, Indiana Jones and the Great Circle.

The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path-tracing pass (“TraceMain”) of Indiana Jones and the Great Circle™. This second blog post covers additional GPU optimizations that were made at the level of the ray-tracing acceleration…

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