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Get Outta My Streams, Get Into My Car: Aston Martin Designs Immersive Extended Reality Experience for Customers

Legendary car manufacturer Aston Martin is using the latest virtual and mixed reality technologies to drive new experiences for customers and designers. The company has worked with Lenovo to use VR and AR to deliver a unique experience that allowed customers to explore its first luxury SUV, the Aston Martin DBX, without physically being in Read article >

The post Get Outta My Streams, Get Into My Car: Aston Martin Designs Immersive Extended Reality Experience for Customers appeared first on The Official NVIDIA Blog.

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Idk if this is the right place but can any one help me in solving this? I’m having this same problem

Idk if this is the right place but can any one help me in solving this? I'm having this same problem submitted by /u/jacksphero
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From Gaming to Enterprise AI: Don’t Miss NVIDIA’s Computex 2021 Keynote

NVIDIA will deliver a double-barrelled keynote packed with innovations in AI, the cloud, data centers and gaming at Computex 2021 in Taiwan, on June 1. NVIDIA’s Jeff Fisher, senior vice president of GeForce gaming products, will discuss how NVIDIA is addressing the explosive growth in worldwide gaming. And Manuvir Das, head of enterprise computing at Read article >

The post From Gaming to Enterprise AI: Don’t Miss NVIDIA’s Computex 2021 Keynote appeared first on The Official NVIDIA Blog.

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Use TF 1.x and 2.x in same script

Wondering if anyone has insight into how to run both TF 1.x and TF 2.x in the same python program. I understand that its possible to use

import tensorflow.compat.v1 as tf
tf.disable_v2_behavior()

but my use case might be a bit different. Basically I’m using a forked gpt-2-simple github repo which is fully written in tf 1.x and within the same program i need to utilize tf hub which is obviously only in tf 2.x.

If anyone know if/how these two versions can run in unison I think that would be very helpful and insightful to the community as well.
*Insert snide comment about how many issues tf 2.x has caused me*

submitted by /u/ThatAi_guy
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I have this bug, and I can’t figure out what is wrong.

I have this bug, and I can't figure out what is wrong. submitted by /u/StarDingo
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Catch Up on Top GTC Sessions for Game Developers

Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming.  Catch up on the top sessions available on NVIDIA On-Demand now.

Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming.  

We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titles such as Minecraft, Cyberpunk 2077, LEGO Builder’s Journey, and more. All of these GTC sessions are now available through NVIDIA On-Demand, so you can catch up on the latest tools and techniques in game development, from real-time ray tracing to low-latency software development kits.

Ray Tracing in One Weekend

Watch this session to get a beginners introduction to ray tracing. Peter Shirley, author of the popular book, Ray Tracing in One Weekend, showed audiences how to use ray tracing to create amazing images.

Ray Tracing in Cyberpunk 2077

Cyberpunk 2077 is a role-playing game set in Night City, a futuristic megalopolis full of contrasts, shadows, reflections, and radiant neons. Learn about the challenges of creating the graphics for Night City, and how the team approached the game lighting for Cyberpunk 2077.

Crysis Remastered: RTX Features

Get insights into the work that went into delivering RTX features in one of the greatest games of all time, from adding support for ray tracing without having to port the entire DX11 engine, to the ins-and-outs of how the team got NVIDIA DLSS to work.

LEGO Builder’s Journey: Rendering Realistic LEGO Bricks using Ray Tracing in Unity

Learn how LEGO dioramas were rendered in real time using Unity high-definition render pipeline and ray tracing. From lighting and materials to geometry processing and post effects, get an inside look into how the team got as close to realism as possible in a limited time. During this talk, we announced that NVIDIA DLSS will be natively integrated into Unity by the end of the year.

RTXGI in Five Nights at Freddy’s: Security Breach 

Learn how Steelwool Game and NVIDIA worked closely to develop and implement RTXGI for Five Nights at Freddy’s: Security Breach. This session dives into the use of RTXGI, and using ray tracing on modern hardware.

Check out all the game developer sessions at GTC, now available for free through NVIDIA On-Demand. 

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A Further Step to Getting GeForce Cards into the Hands of Gamers

GeForce products are made for gamers — and packed with innovations. Our RTX 30 Series is built on our second-generation RTX architecture, with dedicated RT Cores and Tensor Cores, delivering amazing visuals and performance to gamers and creators. Because NVIDIA GPUs are programmable, users regularly discover new applications for them, from weather simulation and gene Read article >

The post A Further Step to Getting GeForce Cards into the Hands of Gamers appeared first on The Official NVIDIA Blog.

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Weights become nan’s after 1 minibatch when learning rate is 0

My learning rate is set to 0. For my network, when i training a single minibatch, everything seems fine. As soon as I train the second minibatch, all the weights go to nan’s. Any ideas on why? I am not using batchnorm in my model.

submitted by /u/idg101
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7 Best Python Libraries You Shouldn’t Miss in 2021 – DZone Big Data

7 Best Python Libraries You Shouldn't Miss in 2021 - DZone Big Data submitted by /u/sharmaniti437
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Let’s do our part to save our Scientific Community

submitted by /u/TheNASAguy
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